//
// Generated by Microsoft (R) HLSL Shader Compiler 9.27.952.3022
//
// Parameters:
//
//   float4x3 BoneMatrices[75];
//   float4 CameraPosition;
//   float4 LightDirectionAndbDirectional;
//   float4x4 LocalToWorld;
//   float3 MeshExtension;
//   float3 MeshOrigin;
//   float4x4 ViewProjectionMatrix;
//   float4x3 WorldToLocal;
//
//
// Registers:
//
//   Name                          Reg   Size
//   ----------------------------- ----- ----
//   ViewProjectionMatrix          c0       4
//   CameraPosition                c4       1
//   BoneMatrices                  c6     225
//   LocalToWorld                  c231     4
//   WorldToLocal                  c235     3
//   MeshOrigin                    c238     1
//   MeshExtension                 c239     1
//   LightDirectionAndbDirectional c240     1
//

    vs_3_0
    def c5, 3, 0.00784313772, -1, 1
    def c241, 0, 0, 0.0625, 0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_blendindices v3
    dcl_blendweight v4
    dcl_texcoord v5
    dcl_2d s0
    dcl_texcoord o0.xy
    dcl_texcoord4 o1
    dcl_texcoord5 o2
    dcl_texcoord6 o3
    dcl_texcoord7 o4.xyz
    dcl_position o5
    mov r0.xyz, c239
    mad r0.xyz, v0, r0, c238
    mov r0.w, c5.w
    mul r1, c5.x, v3
    mova a0, r1
    mul r1, v4.y, c7[a0.y]
    mad r1, v4.x, c7[a0.x], r1
    mad r1, v4.z, c7[a0.z], r1
    mad r1, v4.w, c7[a0.w], r1
    dp4 r1.w, r0, r1
    mul r2, r1.w, c232
    mul r3, v4.y, c6[a0.y]
    mad r3, v4.x, c6[a0.x], r3
    mad r3, v4.z, c6[a0.z], r3
    mad r3, v4.w, c6[a0.w], r3
    dp4 r1.w, r0, r3
    mad r2, c231, r1.w, r2
    mul r4, v4.y, c8[a0.y]
    mad r4, v4.x, c8[a0.x], r4
    mad r4, v4.z, c8[a0.z], r4
    mad r4, v4.w, c8[a0.w], r4
    dp4 r0.x, r0, r4
    mad r0, c233, r0.x, r2
    add r0, r0, c234
    mad r2.xyz, r0, -c4.w, c4
    mul r5.xyz, r2.y, c236
    mad r2.xyw, c235.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c237, r2.z, r2.xyww
    mad r5.xyz, v1, c5.y, c5.z
    dp3 r6.x, r5, r3
    dp3 r6.y, r5, r1
    dp3 r6.z, r5, r4
    dp3 o3.x, r6, r2
    mad r5, v2, c5.y, c5.z
    dp3 r3.x, r5, r3
    dp3 r3.y, r5, r1
    dp3 r3.z, r5, r4
    mul r1.xyz, r6.yzxw, r3.zxyw
    mad r1.xyz, r3.yzxw, r6.zxyw, -r1
    mul r1.xyz, r5.w, r1
    dp3 o3.y, r1, r2
    dp3 o3.z, r3, r2
    mov r2.xyz, c240
    mul r4.xyz, r2.y, c236
    mad r2.xyw, c235.xyzz, r2.x, r4.xyzz
    mad r2.xyz, c237, r2.z, r2.xyww
    dp3 o1.x, r6, r2
    dp3 o4.x, r6, c237
    dp3 o1.y, r1, r2
    dp3 o4.y, r1, c237
    dp3 o1.z, r3, r2
    dp3 o4.z, r3, c237
    mov o0.xy, v5
    mov o1.w, c241.x
    mul r1, r0.y, c1
    mad r1, c0, r0.x, r1
    mad r1, c2, r0.z, r1
    mad r0, c3, r0.w, r1
    mov o5, r0
    mov o3.w, c5.w
      	texldl r11, c241.z, s0
	add r11.y, r0.w, -r11.y
	mul r11.x, r11.x, r11.y
	add r0.x, r0.x, r11.x
     mov o2, r0

// approximately 61 instruction slots used
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